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Taijutsu is a form of traditional Japanese unarmed combat common to a plethora of arts utilized throughout mainland
Japan's history. Taijutsu is a generic term that is not particular to one specific school. It is often used in martial arts
such as ninjutsu and aikido to specifically distinguish unarmed combat techniques from armed ones.
Taijutsu usually
consists of three categories of moves:
taihenjutsu: evasion, postures, ukemi (falling safely), and kaiten (pivoting).
dakentaijutsu: striking patterns, fist formations, and conditioning. jutaijutsu: throws, joint locks, pins, and throwing
techniques.
Taihenjutsu is a system of movement and positioning that allows the user to adapt to his or her environment
through a series of postures and skills primarily relying on dexterity, coordination, agility, and bone alignment. Taihenjutsu
translates roughly to "Body changing skill," and is utilized by various Ryus and systems throughout martial arts.
Taihenjutsu
typically depends on skills that require the user to have a fair degree of spatial awareness as well as kinetic awareness
due to the constant movement and placement via pinpointed pre-cognition based on muscle memory. Because of this, highly developed
taihenjutsu specialists typically develop a high degree of awareness in their environment and bodies which allows them to
escape injury from strikes, throws, pins, etc.
It includes:
Ukemi – recover from throws, locks, strikes,
etc. acrobatics – tumbling, body manipulation while aerial, balancing, etc. Evasion – Muto Dori, slipping,
parkour, etc. Leaping kamae
Dakentaijutsu is the striking component of taijutsu
Jutaijutsu is a common
martial art term in ninjutsu ("junaan", in fact, means "flexible", while "tai" means "body" and "jutsu" means "art" or "skill").
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Ukemi
[U]Zenpo Kaiten - a forward roll from the
leading foot's shoulder to the hip on the opposite side. Mae ukemi - a forward breakfall. This can be in the form
of a hard slapping breakfall or more of a forward roll like motion. There are subtleties in the different types of forward
roll but the principle is that when being thrown forwards the uke (person being thrown) is able to roll out of danger in preference
to sustaining an injury. Ushiro ukemi - a backwards roll or fall. Yoko ukemi - a sideways fall. Tobi
ukemi - more of a forward flip than a roll, a cross between yoko (landing) and mae ukemi (initiation), often used in response
to wrist throws.
Zenpo Kaiten Ukemi (Front Roll Ukemi)
Step forward with the outside leg, i.e.
the leg which is further away from the Nage. If, for example, the right leg is the outside leg, extend the right arm forward
while pointing its fingers inward and curve the right arm. Then make the outside of the curved arm touch the mat smoothly
and roll your entire body forward through, in order, the right shoulder, the curved back, and the left hip. To complete
the roll and rise to standing position, fold the left knee and position the right knee in a bent but upright position. Upon
arriving at this one knee kneeling position, by using the momentum of the rolling, put your weight on the ball of the right
foot and do Tenkan at the same time standing up and positioning yourself at Migi Hanmi to prepare for the next move. Complete
the movement by taking a sufficient Ma-Ai which prepares for the next move of the opponent. Therefore, when one practices
this Zenpo Kaiten movement the goal should be to make it low and far (i.e. lower in height and further in distance).
Mae Ukemi
Step forward with your right foot. Keep your foot straight and pointed forward. Balance your body weight evenly on both
feet.
Lower your left knee to the floor. Angle your leg to cross behind your right foot.
Keep 2 to 3 feet between your feet for balance.
Place your fingertips on the floor inside your legs. Use the unbendable arm technique
when you do a Mae Ukemi to keep the roll straight.
Pull your left arm down to the floor beside your right arm. Your palm faces out and
your fingers are closed.
Stand up with your hands still touching the floor and your feet in the same position.
Lean into your right arm. Tuck your head under and roll forward. The Aikido Mae Ukemi
includes 2 or 3 full rotations.
Land with your right foot flat on the ground and with your left knee bent in the same
position as in Step 3. Your hands need to be in the same positions as in Steps 4 and 5. Ushiro ukemiKneel
on one knee. Keep your back leg angled on the ground.
Keep your toes flexed rather than pressed against the mat. As the ushiro ukemi begins,
your foot will naturally flatten against the ground.
Place your hands beside your thighs. Roll backward by sitting down on your back leg
and throwing your front leg back over your head. As you fall backward, roll over your left shoulder.
Land on your back leg and finish the ushiro ukemi in Aikido martial arts by kneeling
again on one knee.
Acrobatics This is pretty much Ukemi. Ok,
Start training your balance: Do squats and jumping squats. The jump-squats will train the small stabilizing muscles in
your knees which makes it much easier to balance, allows more power to transfer through your kicks, and will also train your
legs for explosive power.
Just keep practising your Ukemi, and tumbling, Its hard to say, What to do here, Start learning
an art like Gymnastics.
Evasion This is All parkour so here it is: Parkour
Roll Your hands should be out infront of you pulling you into this movement. It helps to form a diamond shape with
the hands. Place the forearm that corresponds with the shoulder you are most comfortable rolling with on the ground. (Picture
1) Upon impact you should move your gaze down to your waist line and tuck your chin in. Land on the balls of your
feet. If your heels fall back on the ground - the roll is useless. You must maintain forward momentum for the roll to have
any purpose. Pull your shoulder forward with your hands. At the same time push off from your toes. Roll onto your
shoulder in a diagonal motion. Keep your legs tucked, so that your body is tense and strong. Now from your shoulder roll
onto the muscley surface of your gluteus maximus. If you roll onto your hip or the side of your pelvis, you'll probably end
up bruising yourself. Roll up on to one knee, and use the continuing momentum to come up on both feet. This last position
will vary from person to person.
Cat Leap To execute a cat leap, run at the top of a wall, then jump
and grab it with your hands, while extending your legs partially in front of you. Hold on to the wall, and absorb impact with
your legs, potentially bending your knees. The cat leap has been completed. You may either drop down, jump to another wall,
or pop on top or over current wall.
Dash Vault Run at a wall at a nice steady pace. As you approach, your
weight will fall backwards. At the same time kick up one leg to clear the height of the wall. The trailing leg will then
be powered through. Place your hands on either side of the legs and to keep the momentum going with a push away from the
wall. The momentum here will fire you over the wall. While in the air your bodyweight will be brought forward to prepare
for landing. With your bodyweight moving forward, you should begin to straighten up and get your feet ready for a nice
landing.
Landing Landing: Bending the knees when toes make contact with ground (never land flat footed;
always land on toes and ball of your foot). NOTE: DO NOT land with your feet (exaggeratedly) stretched! This "technique",
as often seen in videos, might slightly (if at all) reduce strain on the vertebral column on impact, but significantly increases
the risk of ankle fracture. This is due to the specific anatomy of the ankle joint. Stability of the lower ankle joint is
notably decreased in the plantarflexed condition (i.e. when the foot is "stretched") increasing the risk of severe injuries.
This is also the reason why most people twist their ankle when walking/running downhill.
Tic Tac Take in
a breathe through your nose as you take a stride into this motion. Bring one leg up to the surface you are performing the
tic tac off of. Think of this first step as pushing off of the apparatus rather than kicking off. Let out a sharp and
powerful breath through the mouth (it helps to make a "su" or "shu" sound to ensure that the breath comes from the abdomen)
as you pounce off of the object. Twist your body out and upwards. Throw your arms in the direction you'd like to land and
let your eyes guide you from there.
Diving Roll 1. approach your desired object at a steady pace(if jumping
over an object)
2. push off of your strongest foot first and carefully arch your body using your stomach muscles
3.
place you hands out in front of you being careful to tuck your head into your chest
4. then as you roll make sure you
follow the roll from your head down your back and back up onto your feet. (if diving from a higher object) follow steps 1
to 2 however place your hands out slightly later make sure to absorb the shock onto your arms by timing the start of your
roll correctly and making sure your arms do not remain straight and locked for more than a split second. Making sure that
you roll correctly is the key to avoiding impact damage.
Kamae
-Kamae are stances-
That is the full list of them.
Strike Types:
-This is how you attack-
Middle Section Punches-
Elbow Strikes-
Thumb Strikes-
Front Snap Kick-
Roundhouse-
Side Kick-
Axe Kick-
Pressure points:
Just Strike them anyway
Excercises.
Stamnia Build -A Way to build stamnia which will greatly help in spars and fights is to either walk on a treadmill
or just regular walking. First start out just walking normaly for about 15-20 Mins. After walking start to pick up the pace
of your walking to maybe a sorta Jog and do this for about 15-20 Mins also. After that start to run but not as fast as you
can. Run for a General 10 Mins. After running go back to a slow/Normal Pace walking you will want to walk for about 25 Mins.
After the 25 Mins have passed you will want to then sprint/Run as fast as you can for about 5-10 Mins. Minimum is 5 and the
maxiumum is 10. Once finishing this do not sit down to take a break unless your dont training for the mean while. This should
help build stamnia and also make you stronger in the legs.
Now for speed Excersises
Speed Secret 1: Soft Eye Straight,
erect posture creats good vision and focus. Look directly over your opponent's shoulders. Continue to star past his body at
any fixed object. This unique visual state is soft eye. The background will become almost blurred. Your Opponent's image will
seem to project toward you. He will be the only thing you see clearly, allowing you to act or react quickly. This full body
viewing allows you to detect the intions of your opponent, from head to toe in one glance. Implementation of this procedure
is a matter of intent. Use it whenerv you choose there is no adverse effect to your eyesight. Two exercises can help you quickly
increase your eye speed and strength for enhanced perception.
Speed Exercise 1: Pencil Pushups Some people's eyes
do not coverge properly when they're doing close work. To see if that is a problem for you, hold a pencil at arm's length.
Start moving it toward your eyes. stop when you see two pencils if your hand is about seven inchs from your face then you
have convergence insufficiency. To correct the problem, do the exercise again. This time, attempt to see just one pencil.
Move the pencil closer, then away. Keep trying to focus as the pencil moves in and out. Within a week of practiceing this
for five minutes each day, You will develop the ability to view a single pencil from a position two inches from your eye.
Fast reaction starts with your ability to see the incoming teachnique clearly. This exercise will help you make this determination
even when the punchs and kicks are close to your face.
Speed Exercise 2: Eye Sprinting Place a magazine about ten
feet away from where you are standing. Next, hold another magazine at your normal reading distance, usually about twelve to
fourteen inches away from your nose. Train your eyes on the closest magazine. Now look at the periodical ten feet away. Refocus
your eyes as they jump from magazine to magazine. Do this for five minutes a day and you will develop the ability to focus
more quickly on objects far and near. Practicing allows you to detect incoming movements from your opponent more clearly.
Speed
Exercise 3: Paper Chase Tear a piece of paper into small squares. Have a partner hold them at your shoulder height. Reach
out to grab the bits of paper as your partner tries to pull them away, challenging your ability to catch one. Continue to
practice this until you can grab most of the papers before your partner can move them out of reach.
Speed Exercise
4: Blow for Blow Target practice using sound as stimulus is a great way to increase your speed. Have a training partner
hold a target bag. With a whistle in his mouth he can blow to indicate a time for you to strike the bag. With each sound,
try to hit the bag as quickly as you can. Challenge yourself; continue the exercise at an ever-increaseing pace, varying the
strikes and kicks, Have your training partner move around the floor to increase the challenge. Compare your reaction times
as the exercise continues. You will notice your response time decreasing as you practice.
Speed Exercise 5: Is anybody
out there? Shadowboxing is a great method for building speed. Picture an opponent standing in front of you and trying to
hit you. Use your imagination to try to anticipate the moves of your invisible adversary. Stamnia and endurance build this
practice, allowing you to keep your speed consistent through an acctual match. By practicing without fear and injury, you
can experiment with fast defensive and offensive moves against your invisible opponent.
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